AI Insights · Timothy · July 2024
Top 5 Shooter Games on iOS in Ecuador: Q2 2024 Performance
In Q2 2024, the top 5 shooter games on iOS in Ecuador showed varied performance in terms of downloads, revenue, and weekly active users. Here's a detailed look based on data from Sensor Tower.
In the second quarter of 2024, the top 5 shooter games on the iOS platform in Ecuador displayed diverse trends in downloads, revenue, and weekly active users, offering a unique glimpse into their market performance. Below is a detailed analysis based on Sensor Tower data.
Free Fire: 7th Anniversary experienced fluctuations in both revenue and downloads. Revenue peaked at approximately $7.9K in the last week of April, then saw a decline, ending the quarter at around $6.5K. Downloads showed a slight decrease mid-quarter, reaching a low of 3.3K in late May, but rebounded to over 4K by the end of June. Weekly active users ranged from a high of 157.6K at the start of April to a low of 126.5K in mid-June, with a gradual increase towards the quarter's end.
Call of Duty®: Mobile exhibited a steady increase in revenue, peaking at $5.3K in mid-May before a slight decline, closing June at around $3.2K. Downloads showed an upward trend, starting at 1.9K in early April and rising steadily to 2.6K by the end of June. Weekly active users remained relatively stable, ranging from 18.1K at the beginning of the quarter to 17.7K by its end.
PUBG MOBILE saw its revenue fluctuate, starting at $1.9K in early April and ending at about $1K in late June. Downloads remained relatively low throughout the quarter, with a slight increase from 380 in early April to 321 by the end of June. Weekly active users showed a slight decrease from 5K to 4.4K over the same period.
Call of Duty®: Warzone™ Mobile had a more volatile quarter. Revenue started at $1.7K and saw a decline, closing the quarter at around $600. Downloads also decreased significantly from 3.3K in early April to just over 900 by the end of June. Weekly active users, however, showed a positive trend, increasing from 9.9K to 7.1K throughout the quarter.
War Robots Multiplayer Battles maintained relatively stable metrics. Revenue fluctuated slightly, peaking at $701 in late April and ending June at $645. Downloads remained consistent, averaging around 100 per week. Weekly active users stayed stable, ranging from 890 in early April to 760 by the end of June.
For more detailed insights into these trends, visit Sensor Tower.